
Whether the salvage ends in failure or success, the animatronic will now show up in the management section of gameplay as an additional threat. If the player is jumpscared by a Hostile animatronic, the salvage fails and no income is gained. And something is loose in your pizzeria." to appear after the initial jumpscare. If an animatronic is in its Hostile state, it has a chance to jumpscare the player at any given moment, immediately ending the salvage in failure, and causing a screen saying "You lost the salvage. The Salvage is considered successful if the form is completed and all five prompts are played, after which the player will have the salvage reward added to their income for the next day. This can be safely done a maximum of three times, but more will damage the animatronic and reduce the salvage income.


However, the player can protect themselves with a taser, which will reset the animatronic to its "Neutral" state. There are three states: Neutral, where the animatronic begins the salvage Attentive and Hostile. When the player puts down the salvage report, regardless of answers or audio prompts, there is a chance the animatronic may have moved. This is done by checking any of the three boxes, "Yes", "No", or "Unsure", on the form itself, based on whether or not the animatronic responds. This process is simple Henry will play one out of five audio prompts through the tape, to which the player will be asked to monitor the animatronic for signs of movement or other responsiveness, and afterwards fill out the salvage report.

If the player decides to salvage the animatronic, the Salvage section begins immediately. Swallowed By the Void, the ambience that plays in the salvaging sections.
